![]() We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings." ![]() However, this fix wasn't properly implemented, and it forced shader quality to Low. "We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected." This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. "Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This fix ensures that the graphics settings are working correctly for everyone however, players who are using lower graphics settings will notice changes to the visuals they are used to." ![]() "We have implemented a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing.
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